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Welcome! [PINNED] [15:49 Thursday, July 31, 2025]

This blog is about whatever we happen to think of that day. If it's not from the host Ashleigh (me; see the About Us page) then it will have a member tag for which member of The Oasis System posted it. If you want to comment on something, our e-mail address is amoore@ashleighhost.net.

IPv6 Observations [15:23 Thursday, July 31, 2025]

So, Spectrum recently made their IPv6 implementation actually adhere to the specifications for IPv6/PD. Before, they would use an outdated version of it that was not compatible with anything, much less a custom built router. I noticed this about a week ago, and so I tried to add IPv6 routing to my network. Big mistake. Some observations:

- ::/56 prefix hints are broken completely

- ::/60 prefix hints work fine

If you have a ::/56 hint, you will have unreliable networking and some of your subnets will simply not route at all, even to each other on the LAN side. I'm not sure why this happens yet, and frankly I don't care enough to find out. I've been fighting with this for a week straight, and prior to that I'd try again every couple of months for three years - I've had enough. The server that runs this website is one in the same with the router, so this site should work fine over IPv6 now. It wasn't too hard to configure once I migrated from isc-dhcp-client to systemd-networkd, but even if I had tried it sooner it would have failed as Spectrum did not yet support the newer IPv6/PD formatting.

More Project Neural Cloud thoughts... [20:14 Wednesday, July 23, 2025]

So, it's been a while. I've since completed the game, and have continued to do the dailies and whatnot. I will say, the game does a very bad job of teaching. Teaching how to actually play the dammed game. TL;DR: the Entropics have specific vulnerablities that are not shared anywhere and without using them you will simply never get very far. Millau, Persicaria S.E. [yes, the same Persicaria in the system], and Inferno Sol make a pretty good team - pick a medic (Persicaria does pretty well) and a sniper (I have Hubble) and you should be okay.!.ish... Another thing is Arma - you'll really want to Arma the Dolls in the party and the issue there is the Arma materials cannot be obtained outside of an event, and at this point it's pretty clear more events (including one that was on CN and like four Dolls as well) are not coming. Honestly, I don't even think you can purchase the Arma cores with real money... As such, I'm not sure if a team can be built that is capable of defeating some of the later story levels.

My Thoughts on Girls' Frontline 2: EXILIUM [22:01 Sunday, December 8, 2024]

So, I was fairly excited for GFL2 as I was quite into the lore of the world MICA Team has built so far. Unfortunenately, everything outside of the gameplay itself is a crbon copy of what MiHoYo has done with their three games, from the weapons and characters being in the same gacha all the way to the goddamn shop purchase dialog being a reskin. The gameplay itself is decent, and the story is okay. But I just don't have a desire to play such a soulless game. Everything that made GFL and even PNC stand out is... gone. Before, it was story / lore / gameplay with a side of gacha. Now it's gacha with a side of story / lore / gameplay. It's sad. We need less of this money-grubbing shit and more games with a good fucking story. I'm so sick and tired of capitalism ruining gaming. Someone recently told me that "the point of a game is to make money". It wasn't always like this...

Addendum: Yeah, I'm still stuck at the exact same point in PNC's story. Gonna uninstall that one too.

Addendum 2: I reinstalled, check the more recent post about it please.

Project Neural Cloud continued... [21:24 Thursday, November 14, 2024]

So, I decided to play more PNC. The Entropics still suck however, and the story is at a standstill. Apparently a month's worth of dailies and grinding isn't enough. My stance still remains solid: if you're not already involved, don't bother getting the game. It's a timegating hell.

Interesting findings regarding Primitier's blueprint format [21:45 Tuesday, September 24, 2024]

So, I recently picked up the very cool VR game Primitier and decided to look a bit deeper into the format it uses for blueprints, as I think the system is a lot more advanced than most people would ever be able to build in-game with.

As it turns out, I was right. The file itself will always have the extension pobj and seems to be a GZip file containing a singular file also named the same as the file it's contained within. The file is a simple JSON file with a PNG embedded within using Base64 encoding. Here's a sample of the contents:

Interestingly, the GZip's "Host OS" is set to something called "TOPS-20". Not sure why or how.

{"version":[1,7,1],"thumbnail":"iVBORw0KGgoAAAANSUhEUgAAAQAAAAEACAYAAABccqhmAAAgAElEQVR4A...

Where it gets interesting, however, is after the thumbnail data. Within it, you see this. It's large enough to where embedding it would not be a smart idea, so you can poke around within the file yourself.

It appears to be split into a groups and cubes sections with the contents of them being a position, rotation, scale, an unknown variable called "LifeRatio", "anchor", a numerical index for the substance, a numerical "name", and "connections".

Let's start from the top: pos, rot and scale. These are self-explanatory: they contain the position of the cube in question.

"LifeRatio" is unclear; in the one (1) blueprint I've looked at, it's always set to 1. Same goes for "anchor", it's unclear as of now.

substance is the material the cube is to be made of, but I haven't figured out which numbers mean what materials yet.

As of now, this is all I have on the matter. This article will be updated as more information is discovered, and will likely become it's own page given how this might become quite in-depth.

Informal review of Project Neural Cloud [23:01 Friday, September 6, 2024]

So, I finally tried to continue the story laid out in Girls' Frontline. Unfortunately, just like GFL there's a difficulty cliff and it seems to only get worse, if what the community says is to be believed. Long story short, the Entropic enemies are at best unbalanced, and at worst impossible to defeat without far, far too much levelling and grinding. I get they have to have player retention, but goddamn! Anyway, I was only here for the story and nothing else. As such, I simply chose to drop the game. Maybe I'll still do dailies, but I will probably drop it as I did GFL. Damn shame too, I actually liked the characters in this one. I'm here to relax and enjoy a nice story, not masochism.

The bot incursion has begun [21:50 Tuesday, January 23, 2024]

This evening, I got my first bot crawlers reported in my logs! (ByteSpider and Googlebot) I guess I'm popular now?

Mod Archive Expansion [18:08 Wednesday, November 22, 2023]

I recently got in contact with Nora (now Nayla) and was able to reconcile the archive versions. It is now about 62 GB in size.

Opening the Mod Archive to All [21:28 Wednesday, August 30, 2023]

I'm pleased to announce that my 31 GB Minecrft Mod Archive that I mirrored from Nora is open to all! It can be found in the header bar of any of my pages on this site.

Host Migration Complete [00:20 Friday, August 25, 2023]

Well, shit.

The NCC-1701 (the server all this was on before) finally died. It was a RAID array, or so I thought. Guess who didn't know what the execute bit does on a directory? This dumb girl. That said, the Odroid N2+ this is on now is far lighter on the power bill. 2 to 10 watts, rather than 300 to 600 watts. I also managed to get one of my Minecraft servers running! More details on that can be found at the Game Servers page.

Minecraft RAM Observations [12:28 Friday, January 13, 2023]

These are some of the strange things I've observed with Minecraft's RAM needs on some devices, and some classes of device. To make it easier tto link to this page, it will be a seperate page.

I am not dead! [23:16 Sun 24/07/2022]

Woah, it's been a while! Things have changed, a lot. I'm not entirely sure what to write, but I thought I'd let you (is anyone even reading to begin with..?) I'm not dead! Changes are in the works, I swear™. One of the changes I'm working on is, well, more content of mine being linked here. So far, very little is linked to from here. Also, yeah, see that HTML 5 update post below this one? Hah, that isn't happening. I tried to make an HTML 5 site recently, and I simply could not manage it.

Updates to the site [12:47 Wed 08/01/2020]

There will be some changes to the site regarding the usage to HTML 5. HTML 5 will likely be needed in the future on this site, and I intend to have some method of compatiblity with HTML 1-4 browsers by means of a alternate link to a seperate index.html and file structure so those without HTML 5 compatiblity can still use the site. If you have any questions, feel free to contact me.