Millénaire Buildings

Fort. In military villages, this small wooden fort replaces the Town Hall. A knight and his lady live there. With enough access to stone, the villagers will turn it in a mighty fortress.

Abbaye : Abbey. Ecclesiastic villages are centered on this place of learning and devotion, where a monk tirelessly produces manuscripts, stored in neat bookshelves. It is there after all that local farmers go pay their due - in goods and free work for the Holy Church. It will all be paid back in the next world.

Manoir : Manor. At the centre of agricultural villages, this manor houses a seneschal, in charge of making sure peasants pay their taxes to the king - and to him.

Hall de la Guilde : Guild House. A testament to the skill of the workers that built it, this guild house serves as headquarter for the local artisans under the stern Guild Master.

Archives du village : Municipal Archives. Displays a sign for each inhabitant, which provides information on what they are doing and their family histories.

Armurerie : Armoury. When inhabited by a smith, serves as a production centre for armour and swords.

Boulangerie : Bakery. Used by village women to make bread from wheat collected by the farmers. Important building, as the availability of bread greatly increase the speed at which children grow.

Elevage Bovin : Cattle farm. Cows are raised here, to collect leather and make filling Norman tripes.

Elevage Porcin : Pig farm. Here pigs are turned into big piles of pork chops and superb boudin noir.

Elevage Ovin : Sheep farm. Sheeps raised here provide wool. A smaller fenced area hosts chickens, whose eggs and feathers are harvested.

Chapelle / Eglise : Chapel / Church. The chapel, later upgraded to a church, is visited by villagers that feel a need to pray.

Ferme : Farm. A wheat farm, where a farmer produces wheat for the bakery.

Forge :  Smithy. When inhabited by a smith, serves as production centre for Norman tools, used by other villagers and purchasable by the player.

Maison du garde : Guard House. Inhabited by a guard and his wife.

Hutte du bûcheron : Lumberman’s Hut. Inhabited by a lumberman and his wife.

Prestitère : Presbytery. Inhabited by a priest.

Carrière : Quarry. Inhabited by a miner and his wife, and from where he will dig up seemingly infinite supplies of stones and sand.

Taverne : Tavern. Village women go there to produce cider, and later, when an alembic is installed, calva. Villagers also go there to have a drink.

Auberge : Inn. Visiting merchants will occupy it while collecting goods from the village. If it is empty, a male teenager can become a merchant there.

Relais : Guest House. Smaller than an inn, this place can host a visiting merchant, but no teenager will move in.

Marché : Market. Any decent village will eventually want a place where foreign merchants can come and sell exotic goods!

Tour de guet : Watchtower.  A lookout post visited by the guard when patrolling.

Fontaine / Grande Fontaine. Fountain / Large Fountain : purely decorative buildings.