DrZhark's Mo' Creatures Mod Version 3.0.2
copyright 2011 DrZhark

http://www.minecraftforum.net/viewtopic.php?f=25&t=86929
compatible with minecraft 1.0.0

This mod adds the following custom creatures to Minecraft:
-Lion (plus female lions)
-Bear
-Polar Bear
-Wolf
-Duck
-Boar
-Bunny
-Wraith
-Flame Wraith
-Ogres
-Fire Ogres
-Cave Ogres
-Light Horse
-Brown Horse
-Black Horse
-Unicorn
-Pegasus
-Pack Horse
-Nightmare
-Black Pegasus
-Birds
-Werewolves
-Foxes
-Sharks
-Dolphins
-Fish
-Tigers
-Cheetahs
-Panthers
-Snow Leopards
-Deers
-Kitties
-Mice
-Rats
-Hell Rats
-Scorpions
-Turtles
-Crocodiles



It also adds the following recipes 


-Horse Saddles:
where L = leather, I = iron ingots
LLL
LIL
I I


-Hay Stack
where H = hay
HHH
HHH


-Sugar Lump
Where S = sugar
SS
SS


-Whip
where C = BigCatClaw, L = leather and I = iron
CLC
L L
C I


-Medallion
where L = leather, G = gold and D = diamond
L L
GDG
 G


-Medallion (alternative)
where L = leather, G = gold
L L
 G
 

-Rope
Where S = silk
S S
 S
S S


-Kitty Bed:
P = wood plank
I = iron ingot
W = Wool (you can use dyed wool as well, it will give you beds of different colors)

P P P
P W P
I


-Litter Box:
P = wood plank
S = sand

P P P
P S P
P P P


-Wool Ball:
S= string

  S  
s   s
  s



-Pet Food:
any combination of Raw Pork + Raw fish



To install: 
please install Modloader, AudioMod, GUIApi and CustomMobSpawner FIRST!!!! and then:

1. Make a backup of your minecraft.jar file
2. locate your .minecraft folder
3. copy the MoCreatures.zip file inside your \.minecraft folder
4. unzip the MoCreatures file inside that folder
5. Play 
6. Beware of the Ogre!
7. punch the sharks in the nose!
8. If a crocodile looks asleep, don't poke it.
9. I was gonna add narwhals but I'm too lazy


ChangeLog:
Version 3.0.2
-AI for aquatic creatures was rewritten. They will now move constantly, won't get stuck in the bottom of the water, are less likely to get stuck on shores and will dive randomly. Dolphins can dive while being ridden

Version 3.0.1
-Fixed bug where creatures wouldn't spawn on old worlds
-Fixed dolphin spawning bug
-Fixed bug with fish egg cloning
-?Fixed bug with kitty health bars
-Fixed bug where aquatic creatures would jump out of water

Version 3.0.0
-fixed bug with baby scorpions changing size when climbing surfaces
-fixed bug that prevented sharks and fishy to drop items
-kitties are less aggresive

Version 2.14.2
-The mod is now dependent on CustomMobSpawner, to fix the broken spawn issues. 
It no longer modifies the spawn rates of the vanilla mobs, however they will still despawn.
-fixed bug with turtle hissing sound
-fixed croc jaw snap sound bug
-fixed game crashing bug
-fixed bug with horse name dissapearing after riding it
-adjusted spawn rates and biomes for entities
-added the option to tame baby scorpions. You can easily tame them just by picking them. Once tamed they won't despawn, and will attack other Mobs.


version 2.14.1
-added option to heal BigCats by giving them rawfish or rawpork
-changes done in the creatures spawning settings are activated immediately 
(Thanks to Corosus for the pointer)
-fixed bug that prevented renaming kitties
-fixed bug where horses will jump extremely high
-fixed bug where horses and BigCats will have their health reset every time the game loads
-fixed bug with horses health bar always being red
-fixed bug that caused random game crashes
-fixed bug with cave ogres not moving and fire ogres not setting thing on fire.

Version 2.14
-Added Scorpions, Crocodiles, and Turtles
-Turtles will hide from any other creature bigger than them. 
Turtles are resistant to most attacks unless they have flop
If you right click on a turtle, you will flip it. It takes some time for the poor little guy to flop
You can tame turtles by dropping watermelon slices or reek near them. 
Tamed turtles will grow slowly, you can carry them on your head! 
Tamed turtles will try to follow the player
-Scorpions are nasty creatures that attack at night or if provoked. When scorpions attack, there is a chance of being poisoned
-Crocodiles will roam around near beaches, sometimes they will remain static. 
Don't be fooled by a 'sleeping' crocodile, they have a burst of speed at the beggining of the attack
Whatever non small creature that gets near them will be attacked
The crocodiles will try to carry their prey to the water, were they'll perform a death roll. 
If a crocodile has caught you, you can try to get free by attacking the crocodile. Not all the hits will land.
-Optimized code, getting rid off old unused code. There may be some new bugs arising from this

Version 2.13.2
-Fixed Bug with BigCats, dolphins, Werewolves and kitties not finding targets
-Added option to use MC 1.7 spawning code. It is active by default. If you want to use the new MC 1.8 spawning code,
go to Global Mod Settings -> Spawn Limits -> and set Pre-spawn biomes to 'Yes'
However activating this option will cause erratic spawning of creatures, the same way as version 2.13.1 works.

Unfortunately to do this fix, I had to change two of the original minecraft files: aq.class and qk.class 

version 2.13.1
-fixed bug with kitties crashing the game when giving birth
-fixed bug with bears and wild wolves snouts
-fine tuned spawn settings for mobs
-fixed bug with horses / fall damage

version 2.13
updated to MC 1.8.1

Version 2.12.2
-added missing woolball.png file

Version 2.12.1
-fixed bucket duplicating bug while pouring milk on kitty beds
-you can now make kitty beds and litter boxes static by changing a setting in the in-game menu
-mice now spawn on surfaces different than grass
-fixed bug with kitty names not being displayed
-fixed bug with hunters attacking kitty beds
-changed name tag height in the big cats to improve its visibility


Version 2.12
-removed insta-bunny killer while holding a sword
-horse saddles are now stackable
-lil' fish are no longer cannibal
-added option to change the awareness range of the ogres
-you can change the name of tamed dolphins, sharks, kitties, BigCats and horses by using a medallion or a book
-created new submenu in the GUI settings where you can turn on/off the display of name tags, health bars and emoticons
-another improvement on horse riding: now you can use tools, place blocks and pickup items while riding a horse. You can also shoot arrows and use weapons. You can now only dismount a horse by using the sneak key (shift).  Very handy to construct while riding a pegasus!
-Horses will suffer damage from mobs when they have the player as a rider.
-Added Mice: They will run away from everything. You can pick up a mouse by its tail. Mice drop seeds.
-Added Rats: They will attack the player at night or in dark areas, if you attack one rat, all the nearby rats will attack you. They drop coal. Rats can climb walls when chasing the player
-Added Hell Rats: Hell rats are bigger and stronger, they only spawn in the Nether, due to their color, it is not easy to spot them in the Nether. They drop redstone.
-(finally) Added Kitties


Version 2.11.1
-compatible with Minecraft 1.7_03

Version 2.11
-Compatible with Minecraft 1.7_02
-horses will now toggle movement on/off when user right clicks on them while wearing a whip
-Horses can now be roped and towed. You can tow as many horses as you want. You can even tow a horse while flying on a pegasus
-bunnies will become tamed again after lifting them. They will start breeding again. Beware of bunny overpopulation!
-Decreased size of adult deer
-The bags of the packhorse and black pegasi won't be displayed until you give a chest to the horse
-fixed bug with white tiger not showing medallion
-fixed bug with birds not riding minecarts
-fixed bug with horses growing bigger than normal if fed repeatedly
-horses are no longer attacked by Wolves
-horses are also tamed instantly if given a golden apple
-Horses now also accept cake as a breeding food
-Horses won't be attacked by wolves if the player suffers from fall damage.
-Tamed Horses, BigCats, Dolphins and Sharks can now be given a name. To set or change a name, right click on the animal while holding a medallion.  To toggle individual name displays on/off, right click on the animal while holding any pickaxe.


ChangeLog:
Version 2.10.3
-Fixed spawn rates
-Fixed horses moving when ridden
-Added alternative crafting recipe for medallion
-Increased durability of whip from 16 to 24
-You can now kill the bunny pests by right clicking on any bunny while holding any sword


Version 2.10.2
-Fixed bug with squids not despawning
-It will overwrite the Squids.class file until Mojang implements the bugfix
-Nightmares will no longer burn the player when their special ability is activated
-added a new crafting recipe: Whips
-added a new crafting recipe: medallions
-Fixed bug with promiscuous bunnies. The Great bunny Castration has begun.  You can insta-kill all the bunnies in your world by using a whip on a post sign. It will display the body count.
-Fixed bug with global spawn rates
-To tame a BigCat, you will have to throw pork or fish near a small cub and then put a medallion on it
-Tamed BigCats will no longer fight between themselves
-Tamed BigCats will not destroy drops
-Added sitting stance for BigCats
-Added a way to identify tamed cats with the medallion.
-Added sounds to deers and different sounds for BigCat cubs.
-Added whip to control BigCats and Horses:
-Horses and BigCats will stay put when a whip is used near them (whitin 12 blocks).  Also If you right click on a tamed Horse or BigCat, you can toggle them between moving and staying.

Version 2.10
-fixed bug with snouts being off 1 pixel when rotating head in bigcats, bears and wild wolves.
-fixed wrong sound when lifting a tamed bird
-fixed bug with dolphins and sharks fighting even when the settings were changed in the menu.
-added several new big cats: tigers, cheetahs, snow leopards, panthers. 
-hunters won't attack wolves by default. You can change that setting using the in-game menu.
-Heavy modifications to the BigCat's AI.
-Female lions and Tigers will always attack the player if within range. Male lions, panthers and cheetahs will some times attack the player.
-Wild Cubs will seldomly spawn. If you throw raw pork or raw fish near a small cub, you will tame it and it won't despawn or attack you. Once it grows to adult size, it will fight mobs. Cubs will attack any other animal smaller than themselves. Bigger (almost adult) cubs won't be tamed.
-BigCats will attack only when hungry. They will also eat raw pork or raw fish when hungry.  Once they eat or kill a prey, they'll stop being hungry for a while.
-BigCats of different breeds will fight amongst them.  Bring on the catfight! 
-BigCats will drop BigCat Claws when killed. There is no use for that item yet.

Version 2.9.4
-rewrote horse/dolphin riding code
-fixed bug with fish despawning
-fixed bug with fisheggs/sharkeggs not spawning
-sharkteeth now have a function (for you to find)
-you can pick up tamed birds that can help you glide
-bunnies now have different furs 

Version 2.9.3
-Second attempt to fix the spinning bug
-cave ogres no longer spawn outdoors

version 2.9.2
-fixed horse/dolphin spinning bug
-horses no longer eat stones :)
-reduced default frequency of boars and wild wolves
-fixed fish despawning bug?

Version 2.9.1
-fixed bug with wolf.png file overwritting the original

version 2.9
-Updated to Minecraft 1.5_01
-Adds 10 different small fish, including aggressive piranhas
-Changed spawn control, now the mod uses a 'Frequency' where 0 = spawn deactivated, 1 = very rare spawn and 10 = very common spawn.  You can modify the frequency of each individual mob through the in-game menu
-HorseSaddles can be crafted from a dungeon saddle plus iron (bug fixed)
-fixed bug with sharks dropping stone instead of shark teeth
-Changed ogres' textures. I have included the old ones in case someone still wants to use them.
-this mod no longer requires spawnlist

Version 2.8.1
-fixed bugs: Wraiths with big heads, sharks dropping stone, birds spawning bug, Shark eggs becoming leather, menu text cropped and albino dolphin spawning.

Version 2.8
-Adds dolphins
-fixed bug with hunters attacking horses even after selecting otherwise in the menu settings
-fixed bug with hostile mobs spawning one dificulty level below selected
-fixed deathhorse and deathWerewolf bugs
-improved spawning code, it now uses way less resources (thanks to _303 and Mr_okushama)
-fixed typo in the cave ogre menu
-new recipe: now you can craft a horse saddle from a dungeon saddle + one iron ingot

Regarding the Dolphins:
There are six different kind of dolphins (from common to rare): blue, green, purple, dark, pink and albino. The last two kinds are seen only rarely in the wild. 
Taming dolphins:
You can tame dolphins by feeding them raw fish. the rarer the dolphin, the more raw fish it requires to be tamed. A blue dolphin requires 2 raw fish and an albino dolphin requires 12 raw fish. You can also tame dolphins by riding/breaking them. Rarer dolphins are noticeable faster than common ones. 
Breeding dolphins:
Tamed adult dolphins can breed by feeding them cooked fish and keeping them apart from other creatures in a similar fashion than the horse breeding. Young dolphin can not breed or be tamed/ridden. 
Two dolphins of the same color will always have offspring of such color. Dolphins have a 'genetic value' from 1-6. (blue = 1 and albino = 6)  if you mix and match dolphins you have 1/3 chance of obtaining a purple or dark dolphin if the genetic value addition of the parents is 3 or 4, and you have a 1/10 chance of obtaining a pink or albino dolphin if the genetic value addition equals 5 or 6. i.e. A pink dolphin(5) can be obtained in 1/10 of cases by combining a blue(1) plus a dark(4) dolphin or a green (2) plus a purple (3) dolphin.  



Version 2.7
-Improved hunter's item destruction code, now the hunters only destroy newly spawned items not dropped by humans
-simplifyied despawning code, inspired by Kodaichizero
-I have decided to modify the squids so you can now limit their spawn numbers
-Now this mod uses the GUI Api, you can change the settings by using the in-game menu: /Options../Mods Settings...
-Activating/deactivating mobs and changing the spawn limits require you to restart minecraft for those changes to take place

-With the new customizable settings, you can:
*activate/deactivate individual mobs 
*select the difficulty where wraiths/werewolves and ogres spawn
*limit the number of a specific mob spawning in the world (i.e. only spawn 4 lions)
*change the spawn rate of Pegasus from 1% (default) up to 10%
*select easy breeding options for the horses, if this option is turned on the horses won't become sterile and the rarer breeds will happen every single time with the right combinations
*change the destructive power of the ogres
*choose if the horses are attacked by hunters or not
*choose if the prey animals drop items or not

Version 2.6.2
-Fixed bug with tamed sharks not moving properly
-Added code optimization to decrease lag thanks to Corosus and _303
-Increased health of sharks
-Hunters now destroy the items dropped by its prey (to reduce free items and lag). They won't destroy the players' items
-reduced attacking behavior of hunters
-Sharks won't attack sharkEggs
-reduced spawn cap from 50 to 40 (original is 15)

Version 2.6.1
-sharks now also attack squids
-changed despawning code for tamed sharks
-added missing 'Sharks' to the MoCreatures.properties file in the TFC version
-tamed sharks won't attack you (inspired by Despicable Me)
-increased spawn of aquatic creatures to 35 from 30
-moved location of custom icons from /mocreatures to /mob to make installation easier

Version 2.6
-Added Sharks
-increased spawning limit of creatures to 50 (from 16) and seacreatures to 30 (from 5)
-fixed bug with haystacks giving 9 hay instead of 6
-the horse saddle item ID has been changed to increase compatibility with minecolony

Version 2.5.4
-changed Haystack to make it compatible with Roundaround hay block
-Added a second download, compatible with TFCs Mod Manager

Version 2.5.3
-Baby horses look smaller. They slowly grow over time. You can't tame or saddle a baby horse. They won't despawn if they're bred.
-There is a 1/5 chance of finding baby horses in the wild (they can despawn)
-Changed Horse Saddle icon to a brighter color and slightly different icon, also added a 'Horse Saddle' tooltip
-Added a new craftable item: Haystack. made by combining 9 pieces of Hay. It could be given to horses to make them stay in a single spot. To resume the horse normal wandering behavior, ride it for a short while.
The Haystack idea was taken from GKANG and farmcraft
-Added Sugar Lumps, an stackable food crafted from 4 pieces of sugar. It heals you and also helps you tame your horse. It's effectivity is between Hay and Bread to help you tame your horse.
-Tamed birds will eat seeds again
-And bugfixes:
-Fixed bug with Lions and Bears not attacking livestock
-Fixed bug with Flame Wraiths drops
-Fixed bug with Ogre block destruction
-Fixed bug with Wraiths surviving daylight

Version 2.5.2
-Bunnies are ready! (please test and report if you find any bugs)
-Wraiths are also ready
-fixed bug with ogres not destroying blocks
-fixed bug with werewolves doing damage at a distance
-fixed bug with nightmares' special ability
-fixed game crashing bug when killing pack horses 
-reduced spawn rate of foxes, lions, bears
-increased spawn rate of horses (from groups of 4 to 6)

Version 2.5.1
-Fixed wing flipping bug in birds and pegasi
-Fixed bug that prevented horse riding
-Fixed bug with werewolfes attacking themselves
-removed 'annoying' werewolfes/human sounds
-updated to latest version of foxes (1.5)

Version 2.5
-Werewolves now spawn only on Normal or higher difficulty. spawn rate also decreased. (You now can put the game on easy and get the gold sword before fighting them)
-Fire ogres are dropping fire again (so you can get that chain armor if you dare)
-Decreased loudness of foxes
-Foxes now drop leather so if you want to instantly tame a horse, you're out of luck :)
-Fixed bug with foxes spawning rate
-Wraiths and Bunnies are not included in the Mod yet (I'm still working on updating them to the latest version)


Version 2.4
-Added property file, from now onwards, the mod is released as a single package and you can edit the 'MoCreatures.properties' file to add/remove creatures at will
(thanks to czrozi)
the mocreatures.properties file should be copied to the /.minecraft/ folder (where you also find the lastlogin and options.txt files)
By default, the file contains the following:

Horse
Ogre
FireOgre
CaveOgre
Boar
Bear
Duck
LionK
Wolf
PolarBear
Wraith
FlameWraith
Bunny
Bird
Fox
Werewolf

If you want to deactivate mobs, simply open and edit the mocreatures.properties file by changing the name of the mob i.e.:

No FireOgre
FireOgre-
#FireOgre
*FireOgre
fireogre

Any of those changes will deactivate the Fire Ogres.  If you leave an empty line, the mod won't load any of the mobs after that empty line.
The name of the file 'MoCreatures.properties' is case sensitive as well as the name of the mobs. i.e. 'horse' is not the same as 'Horse'.  changing the name to 'horse' will deactivate that mob.

If you don't copy the MoCreatures.properties file to the right place, all the mobs will be loaded by default.


Version 2.3.1
-Added Werewolves missing files (.png and .ogg) to the package

Version 2.3
-Added Foxes!
-Werewolves added to the full version of the mod
-Once tamed, birds won't eat seeds (they still will be attracted to seeds)
-Some performance tweaking on the birds (decreases CPU load)
-other minor tweaks to the birds' AI
-Fixed bug with wraiths surviving daylight
-Fixed bug with wraiths not causing damage
-added tooltip to the Horse Saddle
-fixed typo in one of the horse sound files (thanks to CrimsonCrow for the heads up)
-Fire Ogres now drops bloodstone
-Cave Ogres no longer spawn on dark areas of the surface

ChangeLog version 2.2
-Added Werewolves

ChangeLog version 2.1.1
-fixed sppining bug when mounting horses
-horses will no longer eat eggs
-You can now offer bowlsoup to the horses in addition to Pumpkins for reproduction
-you can now use the torch to open the horses inventory
-fixed the 'undead horse glitch'
-? fixed the horse chunk eating glitch
-Changed the bird's wings (thanks to KodaichiZero)
-Artificially Increased spawn rate of birds
-Made birds tamable: they won't despawn after eating seeds, and they won't be scared by the player after tamed

ChangeLog version 2.1
-Added Birds

changes in version 2.01
-updated for Minecraft Beta 1.1_02
-added bunnies
-Fixed bug: FlameWraiths and FireOgres are now fire resistant (this was a bug introduced while porting the mod to beta)
-removed sound bug when pegasus and black pegasus landed
-removed damage done to horse by rider
-you can also open the horse inventory if you're holding a torch.
-only one horse will become sterile after breeding (before, both would become sterile)
-sterile horses won't accept pumpkins or eggs.


Changes in version 1.6.6
-Added Bunny (courtesy of KodaichiZero)
-Added a breeding system for Horses and 3 new horses: PackHorse, Nightmare and BlackPegasus
-Changed the handling/riding code for mounts
-Horses get healed when fed
-Giving an apple to a horse will tame it automatically
-Added eating sounds to the horses so you know it is eating the food
-Added inventory to two horses: Pack Horse and BlackPegasus

Quick guide on how to breed horses:
Rules for breeding:
-The horses to breed should be kept close (no more than 4 blocks away)
-There should be no other horses around (8 blocks)
-Sterile horses won't bred
-You have to feed them both to start the process (suitable foods are eggs or pumpkins)
-you can not be too close (4 blocks) or they won't breed
-it takes time (about 1/2 minecraft day)
-the results of the breed depends on the genetic 'value' of the horses:
light horses = 1
brown horses = 2
dark horses = 3
unicorns = 4
pegasus = 5
packhorse = 6
nightmare = 7
black pegasus = 8

Depending on the sum of both parents' genetic value you have a chance of getting a rare breed:
-sum equal 7 = chance of getting a packhorse
-sum equals 9 = chance of getting a nightmare
-sum equals 10 = chance of getting a pegasus
-sum equals 12 = chance of getting a black pegasus
-two packhorses won't give birth to a black pegasus
-if the sum is none of the above, you will get a random horse with genetic value 1-5

Quick Guide on How to use the Horses' Inventory:
-You first need to give a chest to the horse. (hold a chest in your hand and right click on the horse). Only Pack horses and Black pegasus will accept chests
-To open the inventory, hold a torch or a shovel in your hand and right click on the horse

Changes in version 1.6.5
-Increased attack range of lioness
-Lioness is more aggressive than the Lion
-Fire Ogres and Flame Wraiths will only spawn in Hard difficulty. Both will also spawn in Hell
-Decreased pyromany of Fire Ogres. They still burn whole forests, tho.
-Added Boars: attack only prey smaller than them (including bunnies!). Boars will also attack you if you get really close.

-Added Horses including Unicorns and Pegasus
-For every horse you find, there is a 3% chance of finding a Unicorn and only a 1% chance of finding a Pegasus... so good luck!
-Added craftable Horse Saddles.  You will require a horse saddle to ride your horse. The normal saddles that you find randomly in dungeons only work for pigs. 

-Quick guide on how to tame horses: The faster/rarer the horse, the harder to tame. This is what they require to be as docile as possible before you mount them. Even after making them happy, you will have to break/ride them until they accept you.  To make them docile you will need to give:
- Light horses (1 bread or 4 wheat)
- Brown Horses (2 bread or 8 wheat)
- Black horses (3 bread or 12 wheat)
- Unicorns (4 bread or 16 wheat)
- Pegasus (5 bread or 20 wheat)

-Increased Health of Horses
-Made spawns for unicorns and pegasus rarer
-Decreased damage of Unicorns after jumping


Changes in version 1.6.3
-split mod in groups to mix and match
-added female lions
-Male lions will not attack female lions
-female lions are less aggresive towards player
-added ducks (using dorino1 quack sounds plus painterly pack's duck texture)


Changes in version 1.6.2
-Using 303's spawnlist, the mod no longer modifies the gg.class
-Green ogres don't burn on sunlight, they become docile unless attacked.
-Fire ogres now spawn on Normal difficulty
-Tweaked blast radius for ogres, depending on difficulty level, in hard the blast radius is bigger
-Changed drops for Fire Ogres and Cyclops to the intended drops
-Minor tweaks to the hunters behavior
-Ogres no longer destroy ores or mobspawners

changes in version 1.6.1
-Ogres area of destruction reduced

Changes in version 1.6
-Lions, Bears and Wolves wont hunt in peaceful difficulty
-decreased hunting range from 16 to 8
-decreased 'hunger' of hunters to 1/10
-added Ogres (normal, fire and cave): spawn on Normal or harder difficulty, destroy blocks, can smell players 24blocks apart, will destroy blocks in their path to their target
-Ogres won't destroy obsidian


Changes in version 1.5:
-Major changes to A.I:
-Lions will now attack other animals, including other lions and bears
-Bears won't attack lions, but they will attack any other animals
-Wolves will attack pigs, chickens and sheep, in addition to players during night
-reduced Bear spawn rate to 1/3

Changes in version 1.4:
-made it compatible with Minecraft 1.2.5
-reduced the attack range of the lion in Hard difficulty from 16 to 6, and in Normal difficulty from 6 to 4
-decreased Lion spawn rate to 1/3
-reduced wraith spawn rate to 1/2

CREDITS:
-Vaprtek, for his awesome Horse Model.
-Dorino1 quack sounds plus painterly pack's duck texture.
-Macaque for his boar textures.
-KodaichiZero for his Bunnies!
-Rondaround: fox idea, AI, sounds and texture
-_303 and Risugami for their help with ModLoader and AudioMod
-Corosus for pointing some optimization changes in the code
-charle88 for shark's model inspiration
-cdrumer11 for his help with the pink and white dolphin skins
-KentCJensen for his amazing Ogres and fish textures
-blood for his unvaluable help with updating to 1.8.1 and Mo'Creatures SMP 