5.1.5
- fixed bug where crocodiles wouldn't attack players
- tamed animals will not attack other tamed animals
- mother wyverns now drop eggs 1/3 of times instead of 1/10
- further adjustment of rider position on wyverns
- adjusted name of T2 wyverns
- finished crab animations
- added crab meat and cooked crab meat
- changed init creature settings, spawning eggs now check the environment to spawn the right subtype
snow variants will now spawn if biome temperature is less than 0.06 instead of checking the name of biome
- changed instaspawner code, it now adds all available creatures using a list
- fixed bug with missing vanilla particles

5.1.4
- Added new mobSpawnerTickRate.
- Adjusted CustomMobSpawner to use each entity's maxGroupCount instead of maxSpawnedInChunk. 
This fixes issue where world gen was spawning too many creatures and not following our configs.
- Fixed typo with commands.
- Fixed bug with spawn lists not properly clearing during initial world generation.
- Disabled DespawnVanilla option. This options is no longer required since all vanilla spawns
are now handled by CMS.
- Updated default MoCProperties.cfg to include new mobSpawnTickRate and worldGenCreatureSpawning.
spawnTickRate has been renamed to animalSpawnTickRate.
- added moths (they're attracted to torches)
- added maggots
- added crabs (pending animations)


5.1.3
- fixed bug with nightmares when animate textures was set to off
- fixed bug when shearing ostriches
- Fixed another bug with Reset to Defaults.
- Fixed issue with config comments being removed after starting game
- Fixed GUI duplication bug when issuing a command or resetting to defaults
- Fixed static litter, static k. bed, particlefx not properly saving in GUI

5.1.2  - DEV version
- Added Tier 2 wyverns. The mother wyvern spawns rarely in the wyvern lair. It has a 10% chance of dropping eggs that can be used to obtain a tamed mother wyvern.
essences are used on tamed mother wyverns to obtain the other tier 2 versions.
- Added new server command '/moc' which can adjust all options in MoCProperties.cfg without restarting
- Added biomes in GUI will now be placed alphabetically
- Added comments to config
- Added new Ogres
- Added new Undead Wyvern
- Finished overhaul of ogres, replaced models, textures and AI
- The spawn options for cave ogres and fire ogres is slightly different. New settings are added to the config: Fire Ogre Chance (chance of spawning a fire ogre in the surface of the overworld) 
and Cave Ogre chance (chance of spawning a Cave ogre if the Y position is less than 50).
- Increased Wyvern's size and speed
- Fixed issue with MoCreatures not spawning on custom blocks like the ones found in the Twilight forest dimension
- Fixed In-Game GUI not closing/operating correctly(F9 is default)
- Fixed indent issues with configs
- Fixed General Settings GUI option not saving correctly
- Fixed Reset to Defaults GUI option not properly restoring all settings
- Fixed Male Ostrich's showing incorrect chest name
- Biome Groups are now sorted in GUI
- Removed legacy Ogres
- Removed duplicate biomes from default biome groups and cleaned up code
- Removed timestamps from configs

5.1.1  - DEV version
-added new entity spawn settings option in GUI. removed old frequency/min/group options.
-added new biome group option in GUI.
-added partial animation for new ogre models.
-fixed few bugs with saving certain options in GUI.
-cleaned up debug log output.

5.0.9
- Fixed bug with CustomSpawner being initialized before all biomes were loaded.
- Fixed bug with MoCreatures not spawning in Twilight Forest biomes.
- Added new biome group UNDEFINED which will be populated with any biome not defined in config but loaded in game.
- Added debug logger for CustomSpawner.
- Cleaned up debug code.
