package JAKJ . RedstoneInMotion ;

public abstract class Render
{
	public static void PushMatrix ( )
	{
		org . lwjgl . opengl . GL11 . glPushMatrix ( ) ;
	}

	public static void PopMatrix ( )
	{
		org . lwjgl . opengl . GL11 . glPopMatrix ( ) ;
	}

	public static void Translate ( double X , double Y , double Z )
	{
		org . lwjgl . opengl . GL11 . glTranslated ( X , Y , Z ) ;
	}

	public static void Rotate ( double Angle , double I , double J , double K )
	{
		org . lwjgl . opengl . GL11 . glRotatef ( ( float ) Angle , ( float ) I , ( float ) J , ( float ) K ) ;
	}

	public static void Scale ( double X , double Y , double Z )
	{
		org . lwjgl . opengl . GL11 . glScaled ( X , Y , Z ) ;
	}
}
