<?xml version="1.0"?>
<research>

<project id="ASPECT">
<name>Aspects of Magic</name>
<popupText>What everything is made of</popupText>
<longText></longText>
<page type="text">Every item, object or creature is bound by varying mystical elements known as aspects. Aspects describe the objects makeup and bent towards the magical elements. A simple stone may possess the aspect of Saxum (or stone) while more complex items like trees or even creatures can be made up of various different aspects in varying amounts. There are close to 50 known aspects with more being discovered all the time.

To view what aspects an item possesses, simply hover your cursor over the item and press sneak (shift), and you will see what aspects that item has and what amounts of each.</page>
<page type="text">Aspects that have somehow been separated from their object and purified is known as Essentia and is very valuable: both as a crafting tool and as a subject for magical research.</page>
</project>

<project id="AURA">
<name>The Aura</name>
<popupText>Magical energy is all around</popupText>
<longText></longText>
<page type="text">The Aura is a field of magical energy prevalent throughout the world. Its origin is unclear. Some believe it is the accumulated life force of living beings, while others believe it to merely be another type of energy seeping in from some other place. The last theory seems to be most likely, as the aura is often found surrounding a node of concentrated mystical energy known as an Aura Node.

Each aura node has a base amount of magical energy it can contain. If this energy dips lower it will try and recharge itself back to the base level. It does this by either borrowing energy from nearby auras, 
</page>
<page type="text">or by being recharged by infused ore nearby. Whenever a node is above or below this base number it randomly generates Flux as it struggles to return to it's base level.

Aura nodes vary in strength, size and location and so far four types have been discovered: Normal nodes without any special attributes, Pure nodes that cleanse themselves of Flux, Unstable nodes that generate flux, and lastly Dark nodes that pump forth malign energy.

The Aura can be tapped by a thaumaturge to power his magical devices and spells. Energy that has been harvested in this manner is known as vis.
</page>
</project>

<project id="INFUSEDORE">
<name>Infused Ore</name>
<popupText>Magic infused rock</popupText>
<longText></longText>
<page type="text">On occasion there is so much magical energy in an aura that it would permeate solid stone to form Infused Ore. The magic forms crystals within the rock that can be harvested. 

These crystals have various elemental properties and have many uses in Thaumaturgy.

It should be noted however that it is not always a good idea to harvest all the infused ore you come across for it has another useful property. If the local aura dips low enough the crystals will turn back into magical energy that replenished the aura, leaving depleted ore behind. Should the aura ever rise high enough depleted ore may turn back 
</page>
<page type="text">into infused ore. It has also been known to happen for normal stone to spontaneously turn into infused ore, but only if the local aura reaches extremely high levels.</page>
</project>

<project id="FLUX">
<name>Flux</name>
<popupText>When magic goes wrong</popupText>
<longText></longText>
<page type="text">Using magic is never without risks and nothing proves this as much as Flux. If the magical aura can be described as a still pool, Flux is the ripples and eddies caused by a rock dropped into it. It is not a corruption of the magic, but a disturbance – order turning to chaos and the natural laws being turned on their head.

Luckily auras almost always strive for order and balance, and this usually means that Flux is purged from them in some way. The exact form this takes can vary vastly and depends on the type of flux present in the aura. The simplest and most common is the spontaneous generation 
</page>
<page type="text">of the magical creatures known as Wisps. Lightning strikes, storms or mysterious illnesses or boons can all be held as examples of Flux being purged from an aura.

Only the brave or foolish practices magic without keeping an eye on how much Flux they are letting loose into the environment.
</page>
</project>

<project id="WAND">
<name>Wand of the Apprentice</name>
<popupText>Where it all starts</popupText>
<longText></longText>
<page type="text">The casting wand is your most basic, but also your most important tool. It is what you use to craft objects, activate blocks like the crucible, and countless other tasks.

It stores a limited amount of magical energy (called vis) that it uses to perform its tasks. As long as there are aura nodes nearby and you are carrying it, the wand will recharge itself.</page>
<page type="crafting">WAND</page>
</project>

<project id="SCRIBE">
<name>Scribing Tools</name>
<popupText>Writing and research tools</popupText>
<longText></longText>
<page type="text">Scribing tools fulfil two important functions. The first is that they can be carried on your person along with paper in the hopes of making discoveries in the field when experimenting with the crucible.

The second is to craft the Research Table.</page>
<page type="crafting">SCRIBE1</page>
<page type="crafting">SCRIBE2</page>
</project>

<project id="PHIAL">
<name>Glass Phial</name>
<popupText>Mystical containers</popupText>
<longText></longText>
<page type="text">Glass phials are capable of holding all manner of liquids and substances, but the most important to the thaumaturge is their ability to hold Essentia. Essentia is not easy to gather however and it indelibly stains the phial, making it only usable once.</page>
<page type="crafting">PHIAL</page>
</project>

<project id="THAUMONOMICON">
<name>Thaumonomicon</name>
<popupText>Repository of Knowledge</popupText>
<longText></longText>
<page type="text">To craft the Thaumonomicon, you must simply use your wand on a bookshelf placed in the world.

The Thaumonomicon is a reference book of all things thaumaturgical. It lists all the discoveries you have made so far and gives you a general impression of how many there are still to be made.

Whenever you successfully research something and use the scroll, it will automatically be added to this book. You can then browse through the discoveries and click on them to be shown more detailed information regarding them as well as any crafting recipes associated with those discoveries.</page>
<page type="compoundcrafting">THAUMONOMICON</page>
</project>

<project id="CRUCIBLE">
<name>Crucible</name>
<popupText>Bubble and Boil</popupText>
<longText></longText>
<page type="text">To craft the Crucible, you must simply use your wand on a cauldron placed in the world.

The crucible is an important tool for any thaumaturge. It allows him to render physical objects into their component Essentia and recombine it again as he wishes.

The crucible needs to be placed over a source of constant heat and filled with water. Once the water starts boiling you simply throw any items you wish to break down into the crucible and they will be broken down into their component Essentia. You can then use a wand on the crucible and if you got the ratio and amount of essentia right it you
</page>

<page type="compoundcrafting">CRUCIBLE</page>

<page type="text">might be able to craft something. 

Any leftover Essentia is simply spilled into the local aura where it forms Flux. If you sneak while clicking with a wand, you will not attempt to craft something and directly spill the Essentia into the aura. This may seem counterproductive... for now. 

If you are planning on experimenting with the crucible it is a good idea to keep scribing tools and paper handy in case you discover something.</page>

</project>

<project id="TABLE">
<name>Tables</name>
<popupText>Some assembly required</popupText>
<longText></longText>
<page type="text">The table is more than a simple decorative block - it also serves as a base for other surfaces useful in the practice of magic, like the Arcane Worktable and the Research Table.</page>
<page type="crafting">TABLE</page>
</project>

<project id="ACTABLE">
<name>Arcane Worktable</name>
<popupText>Crafting with magic</popupText>
<longText></longText>
<page type="text">To create an Arcane Worktable simply right-click with a wand on a table you have placed in the world. The Arcane Worktable serves the same purpose as a normal crafting table, with a few key exceptions. 

Apart from normal crafting recipes, it can also craft some of the items unique to Thaumaturgy. To do that you need to place a casting wand like the Wand of the Apprentice in the slot on the bottom right. This will allow you to craft items that require vis by drawing the energy directly from the wand. 

Wands do recharge while in the worktable, but at a much slower rate than they would in your inventory.</page>
<page type="compoundcrafting">ACTABLE</page>
</project>

<project id="RESTABLE">
<name>Research Table</name>
<popupText>Knowledge is Power</popupText>
<longText></longText>
<page type="text">The Research table is created by placing two tables next to each other and then clicking on them with Scribing tools. 

The research table is the most important tool for any thaumaturge. It is used to unlock all the hidden secrets of the universe and discover new ways of harnessing magic.

To research something new you simply need to place some paper in the bottom middle slot and the objects you wish to study in one of the left slots. When you press the magnifying glass icon you will study the 
</page> 

<page type="compoundcrafting">RESTABLE</page>

<page type="text">aspects on those objects and have a chance of discovering a fragment of arcane lore associated with it. The aspects possessed by the items you are examining will be shown in the bar to the left of the items. Multiple items with the same aspect do not stack - the highest aspect present is always used, so make sure not to waste resources.

Below the slot where you keep the paper is a toggle bar that can be set to 'Cursory' or 'Thorough'. When in 'Cursory' mode, you only have a small chance of losing the item you are studying, but your chance of discovering or progressing your knowledge is equally small.

In 'Thorough' mode, your chance of discovering something is far greater,
</page>

<page type="text">but you also have a high chance of losing the item you are studying. 

As you progress with the research some of the aspect symbols on the left side will fade. When this happens it means that the theory you are researching does not use that aspect in it's makeup and you should not research that aspect further.

At first you will know very little about the knowledge you have discovered, but as you progress more and more information will be revealed. At first you won't know which aspects to examine, but the type, number and progress of the research into each aspect will slowly reveal itself.
</page>

<page type="text">Once all the progress in all the revealed aspects reaches 100% you will make a brand new discovery. Simply right-clicking with the discovery in your hotbar will allow you to learn it and examine detailed information about it in the Thaumonomicon. 

You might also notice that sometimes the aspects found in an item you are studying has a second, glowing number in its top left corner. This means that something in the environment is granting a bonus to that aspect for research. The bonus could be granted from nearby blocks, creatures or something else in the environment nearby. Even the location or placement of the research table might grant bonuses.
</page>

</project>

<project id="KNOWLEDGE">
<name>Knowledge Fragments</name>
<popupText>Fragments of lost lore</popupText>
<longText></longText>
<page type="text">In your travels you might happen up fragments of ancient and lost knowledge. On their own they aren't worth much, but if you gather enough of them together you might gain unique research that you can pursue. Usually the research they reveal cannot be gained through normal means.

The fragments of knowledge can on occasion lead to a false theory, but this will be revealed when you attempt to research it. When this happens most of your knowledge fragments will be returned to you. When this happens it usually means you have exhausted all current avenues of research into lost knowledge.</page>
<page type="crafting">KNOWLEDGE</page>
</project>

<project id="GREATWOOD">
<name>Greatwood Trees</name>
<popupText>Ancient trees</popupText>
<longText></longText>
<page type="text">These large and majestic trees can be found dotted all over the countryside. 

Their wood is able to absorb impressive amounts of magic making it a popular component in the crafting of magical constructs and devices.</page>
</project>

<project id="SILVERWOOD">
<name>Silverwood Trees</name>
<popupText>Mystical trees</popupText>
<longText></longText>
<page type="text">These rare and magical trees are a wondrous sight. Their leaves shimmer with magical energy and their pale, soft wood is valued for its purifying properties.

The trees magical nature is such that aura nodes often form within their hearts - this feature alone makes a silverwood sapling a prize beyond measure.
</page>
</project>

<project id="SHIMMERLEAF">
<name>Shimmerleaf</name>
<popupText>Magic infused flower</popupText>
<longText></longText>
<page type="text">The strange, glowing flowers only grow in the shadow of Silverwood Trees. Instead of nectar, these flowers produce quicksilver.</page>
</project>

<project id="CINDERPEARL">
<name>Cinderpearl</name>
<popupText>Elemental infused plant</popupText>
<longText></longText>
<page type="text">Found only in the hottest of climes, these plants burn with elemental fire. They can be harvested and ground to produce a fine powder akin to Blaze powder.</page>
</project>



<project id="TALLOW">
<name>Magic Tallow</name>
<popupText>Rendered fat with a touch of magic</popupText>
<longText>By processing and heating  flesh in the crucible, you believe you can create a mystical tallow suited for many arcane uses.</longText>
<page type="text">You have learnt the secret of rendering flesh in the crucible to produce an enchanted tallow that can be used in the creation of magical candles.

You are sure more uses will present themselves as your magical knowledge advances.</page>
<page type="crucible">TALLOW</page>
<page type="arcanecrafting">TALLOW</page>
<page type="text">It is also possible to craft different coloured candles by combining a tallow candle with a dye in an arcane workbench.</page>
</project>

<project id="THAUMIUM">
<name>Thaumium</name>
<popupText>A magical metal</popupText>
<longText>You have found a way to infuse and transform base metals with raw magical energy. You are hopeful that the resultant material will prove stronger and more resilient than its components.</longText>
<page type="text">Thaumium is the result of infusing base metals with raw magical energy. The result is a metal harder than iron with the ability to accept enchantments beyond that which iron is normally capable of.

A metal such as this has many applications in the crafting of more advanced thaumaturgical devices.

It can also be used to craft tools, arms and armour in a crafting table using the normal recipes.
</page>
<page type="crucible">THAUMIUM</page>
<page type="crafting">THAUMIUM_SWORD</page>
<page type="crafting">THAUMIUM_PICKAXE</page>
<page type="crafting">THAUMIUM_AXE</page>
<page type="crafting">THAUMIUM_SHOVEL</page>
<page type="crafting">THAUMIUM_HOE</page>
<page type="crafting">THAUMIUM_HELM</page>
<page type="crafting">THAUMIUM_CHEST</page>
<page type="crafting">THAUMIUM_LEGS</page>
<page type="crafting">THAUMIUM_FEET</page>
</project>
    
<project id="BASTRANS">
<name>Basic Transmutation</name>
<popupText>Transformation of base metals into gold</popupText>
<longText>By studying the rudiments of alchemy and the properties of metals, you think you might have stumbled upon a way to transform base metals into gold.</longText>
<page type="text">You are now able to transform basic metals like iron into golden nuggets. The transformation is not without cost and loss however, but one can never have too much gold, can one?</page>
<page type="crucible">BASTRANS</page>
</project>

<project id="TRANSIRON">
<name>Iron Transmutation</name>
<popupText>Transformation of metals into iron</popupText>
<longText>Having mastered the transformation of base metals into gold, the next step would be to transform any and all metals into iron.</longText>
<page type="text">You are now able to transform other metals into iron nuggets.</page>
<page type="crucible">TRANSIRON</page>
</project>

<project id="TRANSCOPPER">
<name>Copper Transmutation</name>
<popupText>Transformation of metals into copper</popupText>
<longText>Having mastered the transformation of base metals into gold, the next step would be to transform any and all metals into copper.</longText>
<page type="text">You are now able to transform other metals into copper nuggets.</page>
<page type="crucible">TRANSCOPPER</page>
</project>

<project id="TRANSTIN">
<name>Tin Transmutation</name>
<popupText>Transformation of metals into tin</popupText>
<longText>Having mastered the transformation of base metals into gold, the next step would be to transform any and all metals into tin.</longText>
<page type="text">You are now able to transform other metals into tin nuggets.</page>
<page type="crucible">TRANSTIN</page>
</project>

<project id="TRANSSILVER">
<name>Silver Transmutation</name>
<popupText>Transformation of metals into silver</popupText>
<longText>Having mastered the transformation of base metals into gold, the next step would be to transform any and all metals into silver.</longText>
<page type="text">You are now able to transform other metals into silver nuggets.</page>
<page type="crucible">TRANSSILVER</page>
</project>

<project id="TRANSLEAD">
<name>Lead Transmutation</name>
<popupText>Transformation of metals into lead</popupText>
<longText>Having mastered the transformation of base metals into gold, the next step would be to transform any and all metals into lead.</longText>
<page type="text">You are now able to transform other metals into lead nuggets.</page>
<page type="crucible">TRANSLEAD</page>
</project>

<project id="ALUMENTUM">
<name>Alumentum</name>
<popupText>Mystical energy source</popupText>
<longText>This substance throbs with fiery energy and it is more than eager to release that energy at the slightest bump. It may be unstable, but it would probably make a good source of fuel.</longText>
<page type="text">This substance throbs with fiery energy and it is more than eager to release that energy at the slightest bump. It may be unstable, but it would probably make a good source of fuel.

It is probably not a good idea to throw it against a solid surface unless you enjoy explosions.</page>
<page type="crucible">ALUMENTUM</page>
</project>

<project id="GUNPOWDER">
<name>Gunpowder</name>
<popupText>Not only from creepers!</popupText>
<longText>Since Alumentum has such explosive properties, maybe you can harness some of what you have learned to create something more mundane, but just as explosive.</longText>
<page type="text">You have discovered an alternate source of gunpowder! No more hunting creepers for this explosive substance.</page>
<page type="crucible">GUNPOWDER</page>
</project>
    
<project id="NITOR">
<name>Nitor</name>
<popupText>Eternal flame</popupText>
<longText>This glowing flame seems to be fuelled by magic itself. The number of uses for an everburning flame seems endless, but unfortunately it doesn't seem to produce much heat, though it could prove to be a steady source of light and energy.</longText>
<page type="text">This flame seems to be fuelled by magic itself. The number of uses for an everburning flame seems endless, but unfortunately it doesn't seem to produce much heat, though it could prove to be a steady source of light and energy.

Nitor can also be placed in the world to act as a magical light source.</page>
<page type="crucible">NITOR</page>
</project>
    
<project id="THAUMOMETER">
<name>Thaumometer</name>
<popupText>Magical detector</popupText>
<longText>You believe this mystical device will point you in the direction of nearby sources of mystical energy.</longText>
<page type="text">The Thaumometer acts like a mystical compass, pointing you towards the center of the nearest magical aura.

You are confident you will be able to craft more refined devices in the future allowing you to discover more information about aura nodes.
For now this will have to do.
</page>
<page type="arcanecrafting">THAUMOMETER</page>
</project>
    
<project id="GOGGLES">
<name>Goggles of Revealing</name>
<popupText>Nowhere to hide</popupText>
<longText>Building on the basic principles of the Thaumometer, you have begun refining its ability to detect magic into something more... revealing.

You hope this set of mystical lenses will show you the presence of both magic and Flux.
</longText>
<page type="text">The Goggles of Revealing are well suited to divining the mystical world. Not only do they make aura nodes visible to the naked eye, they also allow their wearer to see the mystical interplay between nearby nodes. 

Caution should be taken while wearing them since it appears that while Flux is increasing in a nearby aura it causes energetic feedback in the goggles. Fortunately the effect is minor and only causes mild discomfort.

On occasion the Goggles also reveal things that would remain hidden to mere mortals.</page>
<page type="infusioncrafting">GOGGLES</page>
</project>
    
<project id="MAGBLOCK">
<name>Magical Building Blocks</name>
<popupText>Putting it all together</popupText>
<longText>You have been studying ways to combine stone, wood and metals to create building materials suitable for the crafting of mystical objects and constructs.</longText>
<page type="text">You have found a way to merge the strength of stone with the resiliency of Thaumium. The result is a block quite resistant to daily wear and tear. 

More importantly, these arcane stone blocks are perfectly suited for the creation of magical constructs and structures (including Beacon bases).

The lattice of Thaumium that forms the core of this block allows it to be easily transformed into a myriad of configurations.

You have also discovered a technique of engraving and enchanting wood allowing it to be used for similar purposes.</page>
<page type="arcanecrafting">MAGBLOCK</page>
<page type="arcanecrafting">ARCWOOD1</page>
<page type="arcanecrafting">ARCWOOD2</page>
<page type="text">By placing four Arcane Stone Blocks together (as shown on the right) and infusing them with vis with a wave of your wand, the stones will merge together into an Infusion Altar.

The Infusion Altar can be used to perform any crafting a normal workbench and arcane worktable can. In addition it is able to infuse certain creations with mystical aspects allowing for the creation of objects of great magical power.

To do this the Infusion Altar requires a source of aspects - a crucible is a good example of one such source. After placing the components in the Altar you should get an idea of what aspects are required to create the object. 
                        [continued]</page>
<page type="compoundcrafting">INFBENCH</page>
<page type="text">If there is a source of those aspects nearby you should be able to craft the item. It should be noted that a single type of aspect can only come from a single source - the Infusion Altar cannot draw that aspect from multiple sources to reach the required amount. Different aspects can come from different sources though.

If the source is a crucible you should note that once the aspects are drawn from it, any remaining aspects might be spilled into the aura as Flux. 

(Shift-clicking to create multiples of an item will only cause the spillage at the end of the creation process, allowing you to craft multiple items in one go.)</page>
</project>
    
<project id="ENCHFABRIC">
<name>Enchanted Fabric</name>
<popupText>Silky smooth</popupText>
<longText>You have created a simple, but strong fabric from wool and spider silk. You are sure you can infuse it with magic somehow to create a wonderful crafting component.</longText>
<page type="text">By combining spider silk and wool and infusing it with raw vis, you have created a silky length of magical cloth that would have numerous uses. You're not quite sure what those uses are yet, but you are sure you will think of something.
</page>
<page type="arcanecrafting">ENCHFABRIC</page>
</project>
    
<project id="BALC">
<name>Basic Alchemy</name>
<popupText>...and a little of that</popupText>
<longText></longText>
<page type="text">You have studied the creation of simple mystical substances like Nitor and Alumentum as well as the transmutation of metals and other materials. 

You feel you have mastered enough of the alchemical art to try your hand at more advanced concoctions.
</page>
</project>
    
<project id="BART">
<name>Basic Artificing</name>
<popupText>A little of this...</popupText>
<longText></longText>
<page type="text">You have tinkered with the combination of various materials and mystical substances enough to have gained a basic grasp of how things fit together. It has been days since you last blew something up by accident and you feel confident enough to start experimenting with bigger, better things.</page>
</project>
    
<project id="UTFT">
<name>Unified Thaumic Field Theory</name>
<popupText>All is becoming clear</popupText>
<longText>You may be on to something here. For the moment it lies just outside your grasp, but you are beginning to see how the magical, elemental and natural worlds all fit together.  Knowledge like this could prove invaluable.</longText>
<page type="text">You have formulated a theory on how the natural and elemental world interacts with the mystical. You finally have a grasp on how the Aura saturates everything and everyone.

Not only is this knowledge enlightening, it has some practical applications. The first such practical application is an improvement to your casting wand. You now know how to create a Wand of the Adept. 

It is similar to the Wand of the Apprentice, except it is able to store much more vis thus allowing for larger and more complex feats of magic. 
</page>
<page type="infusioncrafting">WANDADEPT</page>
</project>

<project id="TTOE">
<name>The Theory of Everything</name>
<popupText>Well, almost everything</popupText>
<longText>Having studies the classic elements, you now think it is time to broaden your study to the physical world. Hopefully by studying the concrete you will gain an insight into the ethereal.</longText>
<page type="text">You understanding of the material and mystical worlds have grown considerably and you now have a much greater grasp of how magic interacts with solid matter.

Not only is this knowledge enlightening, it has some practical applications. Once again it has led you to an improvement of your casting wand. You now know how to create a Wand of the Thaumaturge. 

It is similar to the Wand of the Adept, except it is able to store much more vis thus allowing for larger and more complex feats of magic. 
</page>
<page type="infusioncrafting">WANDMAGE</page>
</project>
    
<project id="WANDFIRE">
<name>Wand of Fire</name>
<popupText>Light them up</popupText>
<longText>You think you might be able to adapt the enchantment on a normal wand, turning it into a fire-hurling weapon of destruction.</longText>
<page type="text">You have successfully adapted the enchantment on an apprentice wand. It is now capable of sending forth a cone of elemental fire, burning all in its wake.

However the wand has lost the ability to renew its charge and will eventually run out of energy and break.
</page>
<page type="infusioncrafting">WANDFIRE</page>
</project>
    
<project id="WANDLIGHTNING">
<name>Wand of Lightning</name>
<popupText>...very, very frightening</popupText>
<longText>You think you might be able to adapt the enchantment on a normal wand, turning it into a lightning-hurling weapon of destruction.</longText>
<page type="text">You have successfully adapted the enchantment on an apprentice wand. It is now capable of focusing elemental energy into bolts of lightning.

However the wand has lost the ability to renew its charge and will eventually run out of energy and break.
</page>
<page type="infusioncrafting">WANDLIGHTNING</page>
</project>
    
<project id="WANDEXCHANGE">
<name>Wand of Equal Trade</name>
<popupText>This for That</popupText>
<longText>Studying the aspect of Permutatio has led you to some interesting conclusions. You think you might be able to create a wand that could exchange one object for another.</longText>
<page type="text">You have successfully adapted the enchantment on an apprentice wand. You can use it to trade dozens of blocks in the world with some you are carrying.

You must first choose the block you wish to change other blocks into by sneaking and right clicking on the desired block. When you then left-click on another block it will turn into the target block. Right clicking will transform a whole swathe of blocks.

You must be carrying enough target blocks, and the transformed blocks will replace them in your inventory. Only blocks with at least one face adjacent to open air or non-solid blocks will be transformed.
</page>
<page type="infusioncrafting">WANDEXCHANGE</page>
</project>
    
<project id="WANDEXCAVATE">
<name>Wand of Excavation</name>
<popupText>Terra Terror</popupText>
<longText>A logical step in your exploration of magic would be to find a way to utilise it as a mining tool. Studying earthmoving and mining tools should show you the way.</longText>
<page type="text">You have successfully adapted the enchantment on an apprentice wand. You have turned it into a tool capable of moving vast amounts of earth and stone with little effort. 

Simply point it at what you want to excavate and the magic does the rest. Tougher materials take longer to mine, and anything other than earth, stone or similar materials will take much longer to mine.
</page>
<page type="infusioncrafting">WANDEXCAVATE</page>
</project>
    
<project id="HUNGRYCHEST">
<name>Hungry Chest</name>
<popupText>A chest that doesn't wait to be opened</popupText>
<longText>You think you might be able to imbue a chest with some self-awareness and animation. A chest that could fill itself might prove useful.</longText>
<page type="text">The hungry chest is able to pick up items by itself if they are dropped close enough to touch it.
</page>
<page type="infusioncrafting">HUNGRYCHEST</page>
</project>
    
<project id="PORTABLEHOLE">
<name>Portable Hole</name>
<popupText>Never without an exit again</popupText>
<longText>Your forays into spatial research have led you to some interesting conclusions. You think you may have stumbled upon a way to shift objects in the material world into another dimension temporarily.</longText>
<page type="text">You have succeeded in creating a Portable Hole. Simply placing this strange sheet of fabric against a solid surface will reveal an extra dimensional passage leading to the other side.
This 'hole' only remains open for a few seconds and drains charge from the Portable Hole equal to the amount of matter shifted. The hole does recharge itself by drawing vis from the aura.
Holes cannot be created through certain kinds of matter or particularly complex objects.
</page>
<page type="infusioncrafting">PORTABLEHOLE</page>
</project>
    
<project id="GOLEMANCY">
<name>Golemancy</name>
<popupText>Magical Workers</popupText>
<longText>Your studies into animation, motion and living creatures is beginning to bear fruit. You are sure if you can harness this power you should be able to create and control your own magical servants.</longText>
<page type="text">You have discovered the secret of creating golem workers. While the Iron Golem is impressive in its own way, it is very limited and uncontrollable. You have bridged both those gaps.

Your golem workers have just enough will and self-awareness to make them useful tools, but not enough to render them uncontrollable. Golems can be retrieved by using a casting wand on them.

By crafting a Golem Animation Core and combining it with raw materials that form the bulk of the golems body, you can create small servants that do your bidding.
                        [continued]
</page>
<page type="infusioncrafting">GOLEMANCY</page>
<page type="text">Wood golems can only be crafted from Greatwood. They are only your first step in Golemancy and their uses are fairly limited.

When placed on a chest or similar container the wood golem will keep a close watch on its surroundings. If it spots a loose item on the ground it will rush towards it and pick it up and return it to the container it was assigned to.

For containers that can accept items on different sides (like a furnace), the golem will place the items it picks up into the same side it was placed on. So placing a wood golem on top of a furnace will cause it to place items it picks up into the furnaces top slot.

</page>
<page type="infusioncrafting">C_GOLEMWOOD</page>
</project>
    
<project id="GOLEMFAST">
<name>Golem Animation Core: Speed</name>
<popupText>Speedy Golems</popupText>
<longText>You believe you will be able to modify the basic golem core enabling you to create and control golems that are much faster than the norm.</longText>
<page type="text">You have cracked the methods required to supercharge a golem core with motive force. Any golem created with this core will move and work much faster than others of its kind. 
</page>
<page type="infusioncrafting">GOLEMFAST</page>
</project>

<project id="GOLEMSMART">
<name>Golem Animation Core: Intelligence</name>
<popupText>Smart Golems</popupText>
<longText>You believe you will be able to modify the basic golem core enabling you to create and control golems that are much smarter than the norm.</longText>
<page type="text">This core gives any golem created with it increased intelligence and reasoning power. They are able to perform more than one task at a time, or make intelligent choices.
</page>
<page type="infusioncrafting">GOLEMSMART</page>
</project>

<project id="GOLEMSIGHT">
<name>Golem Animation Core: Perception</name>
<popupText>Perceptive Golems</popupText>
<longText>You believe you will be able to modify the basic golem core enabling you to create and control golems that are much more perceptive than the norm.</longText>
<page type="text">Golems created with this core have a much larger perceptive range, allowing them to traverse larger distances to perform their tasks, or see things they would not normally be able to.
</page>
<page type="infusioncrafting">GOLEMSIGHT</page>
</project>

<project id="GOLEMSTRONG">
<name>Golem Animation Core: Strength</name>
<popupText>Strong Golems</popupText>
<longText>You believe you will be able to modify the basic golem core enabling you to create and control golems that are much stronger than the norm.</longText>
<page type="text">Golems created with this core are able to carry twice as much as they normally would, or inflict greater damage.
</page>
<page type="infusioncrafting">GOLEMSTRONG</page>
</project>
    
<project id="GOLEMSTONE">
<name>Stone Golem Worker</name>
<popupText>Moving things somewhere else</popupText>
<longText>While studying the properties of stone, you think you may have found a way to apply the principles you have learned to golems. The result may be a golem capable of carrying loads to and from containers.</longText>
<page type="text">Stone golems are sturdy, but also much more versatile than their wooden counterparts. They empty the contents of the inventory they are assigned to and move it to another inventory, marked with the proper block (see next page).

It is also possible to specify which item they should remove from their inventory meaning they will ignore anything else.

Like wooden golems, stone golems are intelligent enough to move and place items into the side of the inventory they were assigned to.
</page>
<page type="infusioncrafting">C_GOLEMSTONE</page>
<page type="text">Marker blocks are used by stone golems to determine where they should take the items they are carrying. 

Marker blocks need to be placed adjacent to another inventory and if a stone golem is nearby it will take any items from its chest and place them in marked containers. The golem will take items to any marked containers by default, but it can also be assigned to a specific colour of marker block meaning it will only take items to inventories marked with that colour.

The side a marker block is placed adjacent to an inventory is important, as golems will only place or take items from the side of the marked inventory. 
</page>
<page type="crafting">MARKERBLOCK</page>
</project>

<project id="GOLEMCLAY">
<name>Clay Golem Worker</name>
<popupText>Keeping an inventory supplied</popupText>
<longText>Further studies into the properties of earth and stone has led you to a possible refinement of the stone golem. You believe a golem crafted from clay might be able to keep a chest stocked with items you instruct it to.</longText>
<page type="text">Clay golems are a further refinement of the stone golem research. Unlike stone golems, clay golems will try and keep items you specify in the inventory it is assigned to. It can be commanded to keep the exact number you specify, or as many as it can fit in the container. It will fetch these items from other inventories within range that has been marked with Marker Blocks. 

Like stone golems they can draw from all marked blocks, or just a colour you specified.

Clay golems are intelligent enough to move and place items into the side of the inventory they were assigned to.
</page>
<page type="infusioncrafting">C_GOLEMCLAY</page>
</project>



<project id="GOLEMSTONEADV">
<name>Advanced Stone Golem Worker</name>
<popupText>Upgraded stone golem</popupText>
<longText>You think that by combining a normal stone golem with a brain in a jar, you might be able to create an intelligent and versatile golem. You only need a way to temper any evil that may result from the jarred brain.</longText>
<page type="text">Success! The result of placing a brain in a jar in stone golems head has led to a golem capable of much more complex thoughts processes. You may have succeeded too well however, as the golem has shown a disturbing independence. As a result you think it best not to outfit it with any animation cores that would grant it even greater power.

It functions in a similar manner to a normal stone golem, except you have six slots with which to limit the items it pulls from its home inventory and you can individually assign the colour for each of those slots.
</page>
<page type="infusioncrafting">GOLEMSTONEADV</page>
</project>

<project id="GOLEMCLAYADV">
<name>Advanced Clay Golem Worker</name>
<popupText>Upgraded clay golem</popupText>
<longText>You think that by combining a normal clay golem with a brain in a jar, you might be able to create an intelligent and versatile golem. You only need a way to temper any evil that may result from the jarred brain.</longText>
<page type="text">Success! The result of placing a brain in a jar in clay golems head has led to a golem capable of much more complex thoughts processes. You may have succeeded too well however, as the golem has shown a disturbing independence. As a result you think it best not to outfit it with any animation cores that would grant it even greater power.

It functions in a similar manner to a normal clay golem, except you have six slots with which to tell it what items to keep stocked and you can assign individual colors to each of those slots.
</page>
<page type="infusioncrafting">GOLEMCLAYADV</page>
</project>



<project id="GOLEMTALLOW">
<name>Tallow Golem Worker</name>
<popupText>Brewing Buddy</popupText>
<longText>Having mastered the art of making golems fetch and carry for you, the next step would be to make the help you with other things around the lab.</longText>
<page type="text">Tallow golems incorporate organic material into their construction, which grants them considerable flexibility and intelligence.

Tallow golems are particularly well suited to work in a thaumic lab - particularly alchemical apparatus. Not surprising since they themselves are partially born of alchemy.

When assigned to assist with a crucible and given a bucket, they are capable of keeping it supplied with water. You only need to mark a suitable water source for them to fetch it from.

                        [continued]
</page> 
<page type="infusioncrafting">C_GOLEMTALLOW</page>
<page type="text">Their flexibility ensures that they will be able to man similar alchemical and thaumic apparatus and help with their operation. 

It is unusual for you to need more than one Tallow Golem per task as they are clever enough to perform the task on all linked apparatus that require it.
</page>
</project>

<project id="GOLEMSTRAW">
<name>Straw Golem Worker</name>
<popupText>Farming Golem</popupText>
<longText>You believe you have found a way to increase the perceptive abilities of golems and make them more aware of their surroundings. A good test of your theory would be a golem that can harvest crops and plants.</longText>
<page type="text">The Straw Golem can be placed anywhere and as long as there are fully grown crops, reeds or plants nearby, it will harvest them. Unfortunately straw makes a poor construction material which means the golem cannot carry anything - harvested materials simply fall to the ground.

Smart versions of the straw golem can also instantly replant what they just harvested on the same block as well as any nearby blocks.
</page>
<page type="infusioncrafting">C_GOLEMSTRAW</page>
</project>
    
<project id="BASICFLUX">
<name>Basic Flux Research</name>
<popupText>There must be ways to control it</popupText>
<longText>You have started searching for some device or means to control and limit Flux. Examining silverwood might give you more clues since it has a natural resistance to Flux.</longText>
<page type="text">You have taken your first steps towards understanding and managing Flux. Your research has led you to two practical applications: the Flux Filter and the Arcane Alembic.

Flux Filters are crafted using gold and specially treated silverwood. It utilizes silverwood's natural ability to resist flux as a means of directing its flow and rendering it partially controllable.

The flux filter serves no purpose by itself, but it forms a vital component of more complex machines, like the Arcane Alembic.
</page>
<page type="infusioncrafting">FLUXFILTER</page>
<page type="text">An Arcane Alembic needs to be attached to the side of a crucible. Any surplus mystical energy left over from working with the crucible would normally transform into flux and enter the aura, but the arcane alembic is capable of capturing some of the escaping energy and storing it.

An arcane alembic can only store a single type of aspected energy at a time, and its storage capacity is severely limited. The energy trapped in the alembic can be siphoned off using glass phials. The resulting phials of aspected Essentia can then be reused for other tasks. The alembic can also directly act as a source of infusion crafting.
                        [continued]</page>
<page type="infusioncrafting">ARCANEALEMBIC</page>
<page type="text">Using a wand on a filled alembic will also allow you to return its stored essentia to the crucible as long as its filled and boiling. 

Clicking with a wand while sneaking will spill the contents of the alembic into the aura.
</page>
</project>
    
<project id="JAR">
<name>Warded Jars</name>
<popupText>Sealing in the freshness</popupText>
<longText>You think you may have discovered a way to reinforce glass with magic. Crafting a container from this glass could theoretically keep all manner of things inside.</longText>
<page type="text">You have discovered a way to craft mystical containers reinforced with magic. These warded jars can keep almost anything contained within them - even things that cannot normally be contained.

Warded jars are also capable of storing essentia and can be filled from essentia phials. They also act as an essentia source for Infusion Altars. If you have some automated way of gathering Essentia, you can mark the jars in the usual manner to have them automatically refilled.

What is more they make an excellent storage medium for jams en preserves.
</page>
<page type="arcanecrafting">JAR</page>
</project>
    
<project id="JARBRAIN">
<name>Brain in a Jar</name>
<popupText>Sealing in the foulness</popupText>
<longText>You have been gathering rotten zombie brains for a while now, but with the discovery of warded jars you think you may know a way to give them back a spark of life. Or at least unlife.</longText>
<page type="text">- Throw one rotten zombie brain into a jar.
- Add some spider eyes and water.
- Stir gently with your wand while thinking dark thoughts.

If you follow the recipe exactly you should now have a partially animated and fully malicious zombie brain. 

It retains some of the hunger it possessed as a zombie and while it cannot consume brains, it still enjoys eating the thoughts and experiences of those slain nearby. Giving its jar a good shake will make it surrender some of its ill-gotten gains for your own use.
</page>
<page type="infusioncrafting">JARBRAIN</page>
</project>
    
<project id="ARCANEDOOR">
<name>Warded Stone and Doors</name>
<popupText>Entry prohibited</popupText>
<longText>Some random experimentation has led to an interesting discovery - the ability to imprint memories in inanimate objects. Your first attempt at using the discovery is blocks and doors that remember who placed them.</longText>
<page type="text">These stone blocks are almost unbreakable to anyone except the person who placed them. What is more, they are highly resistant to explosions.

They come in a variety of colours to please even the most fashion conscious thaumaturge.  
</page>
<page type="arcanecrafting">WARDEDSTONE</page>
<page type="text">Like the warded blocks, this door is almost unbreakable to anyone except the person who placed it. Additionally the door will refuse to open for anyone but the person who placed it. 
</page>
<page type="infusioncrafting">ARCANEDOOR</page>
</project>
    
<project id="INFERNALFURNACE">
<name>Infernal Furnace</name>
<popupText>Hot enough?</popupText>
<longText>The elemental creatures that frequent the Nether known as Blazes seem like they would make perfect sources of heat, if only they can be harnessed properly.</longText>
<page type="text">By capturing a Blaze and harnessing its energy within a furnace crafted from obsidian and netherbrick you have created a highly efficient and fuel free furnace. So efficient in fact, that occasionally it will produce bonus materials in the form of nuggets or other items.

It does however consume a small amount of vis to smelt items. It should also be noted that the magic holding the Blaze is a somewhat fragile and the occasional bit of Flux escapes into the aura, but when is progress not without risk? 

Items you wish to smelt needs to be dropped into the top of the furnace and will be spit out the front. 
</page>
<page type="compoundcrafting">INFERNALFURNACE</page>
</project>

<project id="ARCANEBELLOWS">
<name>Arcane Bellows</name>
<popupText>Stoking the flames</popupText>
<longText>Experimentation has led you to discover some interesting facts about the element of air and how to harnass it. You think you might be able to craft a bellows that can work by itself.</longText>
<page type="text">The Arcane Bellows performs much the same function as its mundane counterpart, the only difference is that it happily pumps away by itself, sending forth a stream of neverending air.

Attaching it to an Infernal Furnace has shown some interesting results. The elemental infused air not only stokes the flames increasing its smelting speed, but causes them to burn much purer, resulting in a reduction of flux generated and increasing the chance of creating bonus nuggets and other materials when smelting.

                    [continued]</page>
<page type="infusioncrafting">ARCANEBELLOWS</page>
<page type="text">They can also be attached to normal furnaces to increase their speed.

It is also possible to attach them to crucibles to reduce the time it takes for their water to boil. 

You are confident more uses will reveal themselves eventually. 
</page>
</project>
    
    
<project id="BOOTSTRAVELLER">
<name>Boots of the Traveller</name>
<popupText>These boots were made for walking</popupText>
<longText>A good pair of boots is a boon to any traveller. A magical pair of boots is even better, allowing you to run faster, jump higher and swim faster.</longText>
<page type="text">This pair of enchanted boots have been stuffed full of magic to ease the journey of any traveller.

They allow you to move faster than normal and take even tall steps in your stride. They allow you to jump higher and fall further. Lastly they allow you to cut through water like a fish. A relatively slow and clumsy fish, but a fish nonetheless.</page>
<page type="infusioncrafting">BOOTSTRAVELLER</page>
</project>    

<project id="LEVITATOR">
<name>Arcane Levitator</name>
<popupText>Next best thing to flying</popupText>
<longText>Flight is one of mans oldest dreams and magic should be able to accomplish that. Or at least something close. You have stumbled upon a way to break the earth's shackles and counteract gravity in a fairly limited area.</longText>
<page type="text">While not true flight, the Arcane Levitator is the next best thing.

When placed the levitator lifts any item or creature above it up to 10 blocks into the air. Anything below the levitator is slowed enough to negate falling damage. Doing so costs a small amount of vis drawn from the nearby aura.

Each levitator placed upon another increase the range at which it can lift or slow entities by 10 blocks, so a stack of 3 can lift entities up to 30 blocks.

Levitators can be deactivated by applying a redstone signal to them.</page>
<page type="infusioncrafting">LEVITATOR</page>
</project>    

<project id="ARCANEEAR">
<name>Arcane Ear</name>
<popupText>Shhh, do you hear something?</popupText>
<longText>Sound is another aspect of the natural world that could use some study. Maybe it can be harnessed with magic to create a magical sensor of some kind?</longText>
<page type="text">The Arcane Ear is a device that is capable of detecting the sound emitted from nearby note blocks. If it hears a note it recognizes it will emit a short redstone pulse.

The Arcane Ear needs to be tuned in a manner identical to note blocks, the tone and note it listens for depends on the material it is placed upon.</page>
<page type="infusioncrafting">ARCANEEAR</page>
</project>    

<project id="CRYSTALCLUSTER">
<name>Crystal Clusters</name>
<popupText>Oooh, pretty!</popupText>
<longText>There have been longstanding rumours that the crystalline shards found in infused ore can be fused together into larger crystals. The texts you have found seem to confirm this.</longText>
<page type="text">You have found a way to fuse the crystal shards into larger, more stable, crystalline clusters. These crystals thrum with magical energy and are quite pleasing to the eye.

These crystals seem to be able to slowly replenish nearby aura nodes and even boost their vis levels above their normal baseline levels to a limited degree. Of course that will probably lead to Flux build-up, but the benefits may outweigh the negative side-effects.</page>
<page type="infusioncrafting">C_CRYSTALCLUSTER</page>
</project>    

<project id="TINYHAT">
<name>Tiny Hats</name>
<popupText>Keeping the sun at bay</popupText>
<longText>The texts you have studied speak of miniature clothing and accessories that can be used to improve animated servants. One of these is a small hat.</longText>
<page type="text">This tiny hat is the perfect accessory for any golem. Not only is it stylish and dashing, but any golem wearing it will have increased health and vitality.</page>
<page type="infusioncrafting">TINYHAT</page>
</project>    

<project id="TINYFEZ">
<name>Tiny Fezzes</name>
<popupText>...are cool too</popupText>
<longText>The texts you have studied speak of miniature clothing and accessories that can be used to improve animated servants. One of these is a small fez.</longText>
<page type="text">This strange headgear seems to fill any golem wearing it with unusual vitality, allowing it to repair damage at a much faster pace.</page>
<page type="infusioncrafting">TINYFEZ</page>
</project>    

<project id="TINYBOWTIE">
<name>Tiny Bowties</name>
<popupText>...are cool</popupText>
<longText>The texts you have studied speak of miniature clothing and accessories that can be used to improve animated servants. One of these is a small bowtie.</longText>
<page type="text">A must for any golem on the go, this bowtie will fill it with additional energy, increasing its pace.</page>
<page type="infusioncrafting">TINYBOWTIE</page>
</project>    

<project id="TINYGLASSES">
<name>Tiny Spectacles</name>
<popupText>The better to see you with.</popupText>
<longText>The texts you have studied speak of miniature clothing and accessories that can be used to improve animated servants. One of these is a small pair of spectacles.</longText>
<page type="text">Golems are notoriously short sighted, and these glasses alleviate that weakness to some degree.</page>
<page type="infusioncrafting">TINYGLASSES</page>
</project>    
    
</research>
