3.0.2
- Welcome to tier 3!
- possible fix for corrupt nodeid count
- thaumcraft monster worldspawns can now be disabled in the config settings
- some server config settings will now be sent to the client whenever it connects
- fixed crash when displaying aspects of items without actual aspects
- added warded glass 
- warded stone, glass and arcane door is now set to be completely unbreakable even for the person that placed them. They can only be picked up by using a casting wand on them.
- added iron and gold keys to grant others access to an arcane door. See your thaumonomicon for details.
- added warded pressure plates (new research)
- arcane levitators are now more responsive and individual levitators in a stack can be powered down to reduce the levitation height. Only levitators above (or below) the one that has been powered down will be counted for lift or fall distance
- aura node rarity is now configurable.
- For texture pack makers: ss_core.png was getting a bit crowded so some stuff has been moved to ss_world.png
- added another source of the aura aspect
- added another source of the Mutatio aspect  
- golems no longer flee when damaged. It caused more problems than it prevented 
- added amber blocks and bricks. Blocks are crafted with 4 amber and amber bricks with 4 amber blocks. All of these can be converted back into amber.
- rebalanced the casting wands (wand of the apprentice, adept and thaumaturge)
- casting wands now have their own gui elements 
- changed the way data is stored for casting wands. 
- slowed casting wand recharge rates while in inventory. Wands now recharge at the same rate in both tables and the players inventory. Higher tier wands have higher recharge rates.
- *WARNING*: Due to these changes there is a very small chance that existing casting wands with damage might break. You may also need to remove any wands from crafting tables and hold them in your inventory for a moment before they will start working with the new system.
- in the ongoing battle to prevent data loss, research data is now saved with the players vanilla NBT data. As a happy side-effect this seems to solve the offline/online issue. \o/
- aura data is now saved as part of the normal MC chunk data. As a result any kind of aura operations now only takes place on nodes in loaded chunks. This has already been true for the most part, but previously a small number of operations could still take place even in unloaded chunks.
- *IMPORTANT* I will be removing all legacy saving methods for both research and auras in a FUTURE update. Research data for players that haven't logged in since this update, and aura data for chunks that have not been loaded WILL be lost. Don't worry, I will give ample warning when I do it.
- added several new enchants - check your thaumonomicon for details. They do not require research to unlock.

3.0.1c
- update to 1.4.6
- no more rocketjumping with alumentum. Sorry :p
- a couple of new things

3.0.1b
- alumentum now follows the mobgriefing rules and will launch the 'grenade' when placed in a dispenser instead of just the item.

3.0.1a
- aura calculations only occur on nodes in loaded chunks
- improved wizard villager trades
- fix for discoveries turning back into fragments when they shouldn't
- made clay golems slightly more useful 

3.0.1 
- now with bonus Adventure!, Action!, and Discovery!
- changed to a new, hopefully more stable, save format for auras and research.
- fix for random 'AuraWorldTicker' crashes, the Revenge
- the opening animation that plays when a golem interacts with a chest can be turned off in the config
- fixed an error where stone and clay golems were using their own 'home' facing when placing or retrieving from marked containers instead of the marker block facing.
- rumor has it that Squidward has started dabbling in magic
- doubled the length of the redstone pulse Arcane Ears emit 
- tweaked the percentages for research. It will probably be a good idea to delete them from your config if you want to use the 'official' numbers. The correct numbers will be re-added the next time your game is run

3.0.0i
- angry zombies will spawn again
- implement new extrabiomes api

3.0.0h
- removed all achievements for now. No real point to them anyway
- some improvements to help prevent loss of auras.
- arcane levitator is now only blocked by solid blocks
- fix for random 'AuraWorldTicker' crashes
- wisp essences should now drop from where they are supposed to.
- some minor improvements to golem AI
- possible fix to step height issue with Boots of the Traveller. I haven't been able to reproduce the error on my own test machines, so let me know if this error still exists.
- placed nitor and candles should not get in the way of entity pathing anymore. 
- placed nitor and candles aren't waterproof anymore. 

3.0.0g
- stone golems (and only stone golems) can now be used to extract smelted materials from normal ("vanilla") furnaces.
- it should now be impossible to force items into the output slot of vanilla furnaces with golems. Let me know if you still find a way around this. 
- smart wood golems shouldn't cause crashes anymore
- enchanted items and potions should have their proper aspects now
- make allowences for BC's derpy itemstack handling >.<
- improvements for LAN games which should prevent loss of research
- alembics can now be shift click to empty their contents into the aura
- nitor is now placeable in the world as a light source
- silverwood trees now only grow if there is enough vis to spawn their aura node
- by popular demand flux events are now slightly more common
- greatwood and silverwood log placement now works like vanilla log placement

3.0.0f
- fix for crash with arcane furnace

3.0.0e
- Possible fix to nugget exploits. Since I haven't been able to duplicate most of them myself please let me know if it persists.
- Fix for straw golem crash
- Fix for Wand of Excavation in SMP