CHANGELOG
============

Version 3.0.7 (Oct 21/2016)
-----------------------------------
-Changed method for registering custom mobs (Skeleton Warrior and Hermit).
-Added custom spawn eggs textures for mobs.
-Compile for Forge version 1.7.10-10.13.4.1558

Version 3.0.6 (Jan 28/2016)
-----------------------------------
-Fixed bug where Hermit Generation saved data wasn't being saved to the correct NBT compound.
 
Version 3.0.5 (Dec 30/2015)
----------------------
-Changed recipe for Chest Breaker as to not override iron shovel recipe
-Fixed Wither Chest breakability that allowed one to get around the wither effect when not using a Wither key.
   Wither Chests are not breakable (ie. breaking the chest will return the chest as an item) unless using a Chest Breaker.
-Fixed bug with when breakBlock() is called on a chest that doesn't have a corresponding TileEntity.

Version 3.0.4
----------------------
-Fixed WorldSavedData bug that was introduced in v3.0.3
-Fixed the Client-side error when running on a dedicated server bug.
-Added 2 new Cave junction rooms.

Version 3.0
----------------------
***************************************************
* NOT compatible with previous version worlds by default.
* You will lose blocks/items if you play on an older world.
* However, if you update the ids.config, and *.lang file(s) you can
* play with older worlds.
***************************************************

-Added Obsidian Chests. They require unique Obsidian Keys to unlock.
-Added Obsidian Keys. They are unique keys that will only fit one Obsidian Chest. These key are NOT craftable.
-Added Labyrinth System - Procedurally generated Caves and Dungeons.
-Added Hermits.  Hermits can trade valuable information where chests and other items are located.
-Added ability to configure what the Hermit's dialog is.
-Added ability to configure what items are required to trade with the Hermit.
-Added ability to configure what loots is in each Treasure Chest using a JSON file.  Any mod item can be added.
-Added ability to turn off key recipes.
-Added ability to toggle whether a key breaks or not when failing to open a chest.
-Added display status to Chests.  Right-clicking on a chest will display it's current state (locked/unlocked) and what key is required to open. 
-Added Chest Breaker, a convenience tool which allows you to destroy unlocked Treasure Chests.
-One Time Proximity Spawners - these occur in labyrinths.  When the player is X blocks away, they will spawn a mob(s) and then remove itself.
-Updated the chest/well/ship/wither tree/hermit/labyrinth generator system, giving the ability to control the probability a lot better.
	 The minChunksPerX property controls how many chuncks are generated before a chests etc are generated.  The xxxGenProbability determines the likleyhood of the chests etc
	 actually generating.  If the chests etc does not meet the probability, then it will be another minChunksPerX until the chest will attempt to generate again.
-Re-balanced the chests etc. generation properties (see above).
-Added some language support: French, Italian, Brazilian, Turkish.
-Added Update Checker.
-All Config files are now located under %appdata%/.minecraft/config/sgs_treasure
-Added many many configurable properties.
-Various bug fixes and updates
-Updated some graphics

-Upgraded to Plans API v3.0
	-Added probability properties, that can use a substitute if probability fails.
	 -Added worldConditionBlock - a property that will check if the world block mets a certain criteria, if so substitutes for a block.
	 -Added vanilla chest inventories.
	-Added the ability to turn off all spawners.
	-Switched to be name-based instead of id-based.
	-Add other properties
	
Version 2.5-BETA
----------------------
Why BETA? - because included are some untested changes meant for version 3.0.
-Made is so that no other mod can by-pass Treasure Chest locks (ex. BuildCraft, Ender IO, ExtraUtilities, Tinker's Construct).  This replaces the previous
	change that only affected those listed mods. (done by not extending TileEntityChest and not implementing IInventory).
-Removed the checks against specific mods and the relevent config properties.
-Vanilla chests and Treasure Chests now work together without issue - no rendering issues, can place beside each other.
-Fixed the BiomeDictionary error.
-Using Plans v3.0

Version 2.4
-----------------
-Added checks when playing with BuildCraft, Ender IO, and ExtraUtilities, to behave the same as with Tinker's Construct (that is, you can't place a Treasure
	Chest beside a Block from these mods that gains access to the chest and vice versa).
-Added config properties to enable\disable these checks.
-Fixed Wither Spawner Log from dropping a Wither Spawner Log item, but will drop a regular Wither Log.
-Added a config property for Wither Branches and Wither Roots to control the % chance that they will drop themselves as an item.  Changed the default
	from 25% to 35%.

Version 2.3
-----------------
-Added custom TreasureBiomeDictionary class.
-Added custom DEEP_OCEAN BiomeDictionary.Type.
-Updated all chest, ship, well, wither tree, and building generation to use BiomeDictionary and TreasureBiomeDictionary instead of interrogating the biome name.
-Added configurable (config file) white/black lists for biome Types for chests, ships, wells, wither tree, and buildings.
-Re-organized config file in more logical categories, hopefully making it more user-friendly and easier to understand configuration settings.
-Added many comments to config categories and properties.
-Fixed PaintingPlacholderTileEntity is missing a mapping error.
-Added a medieval townhouse Plan to the forest buildings.

Version 2.2
-----------------
-Fixed Wither Spawner Log name to display correctly.
-When playing with Tinker's Construct mod, if a Tinker's Crafting Station (or vanilla chest) is placed beside a Treasure chest, 
	the Treasure chest will "pop/break" to item form with all items intact.  By default, that means it will be locked again.  The opposite is also true - 
	if a Treasure chest is placed beside a Crafting Station, the chest will "pop/break".
-Added a config property (true/false) to test for Tinker's Construct, so Treasure mod will work even if you don't have Tinker's Construct mod.
-Added a series of white/black list config properties for which Biome Types a Treasure Ship can generate in.

Version 2.1.1
-----------------
-Actually Fixed SkeletonPlaceholder is missing a mapping error this time.

Version 2.1
---------------
-Fixed SkeletonPlaceholder having a taller bounding box than Skeleton.
-Fixed SkeletonPlaceholder is missing a mapping error.
-Fixed Wither Tree Generation error.
-Fixed Skeleton Warrior not having its name set.
-Added 2 new ships from the Plans contest. 1 large for Deep Ocean and 1 medium for Ocean.

Version 2.0
---------------
-Uses Plans v2.0 which enables structure rotation, so generated chambers, wells, ships, etc no longer always face the same direction.
-Added Wither Trees
-Added Wither Branches, Wither Roots, Wither Key, and Wither Chest
-Added new collectible Art - 1 collection of Small 1x1 Paintings, 2 collections of 2x1 Paintings
-Added Eye Patch
-Added Skeleton Warriors
-Added Skeleton Grave Marker
-Added Gold Brick/Pavers
-Added 3 new Surface Buildings - 1 Small Cabin, 2 Medium Cabins
-Added 3 new types of Shafts
-Added new Giant Treasure Ship
-Added new Small Dingy Ship
-Added new Ores Mines
-Re-organized config, moving all resources/external files under the resources category
-Tweaked spawn rates of Treasure Chests, Wells, Ships (increase the rarity)
-Pre-loaded all Plans files for faster processing.
-Fixed inefficient/bad resource allocation in GenericTileEntityRenderer.
-Reworked xxxGenerator class inheritence

Version 1.2
---------------
-Skull and Crossbones Block - added 5% chance to drop Skull head, and 5% chance to drop bones.  (since 1.7.2 - skeleton heads unattainable)
-Pirate and Dread Pirate chests - added % chance to drop mob heads.
-Fixed: when breaking chests, they do not unlock.  That kinda defeated the purpose of keys.  So even if they blow up, they shouldn't lose their items, but you'll probably die.
-Fixed: gravestones and bones should no longer be placed on top of each other or on treasure chests or inside of trees.
-Fixed issue with too many wishing wells generating after the first one is generated.
-Changed the Skeleton Key texture
-Added Plans dynamic structure generation system.  Moves from hard-coded structures to json file driven structures.
-Added 4 new chamber plans
-Added 2 new wishing well plans
-Added 4 new ship plans
-Finished journals for Blockbeard, Captain Steve Stackham, Captain Edder Mann, Herobrine, ...

Version 1.1
----------------
-Fixed Sunken ship from not spawning.